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WC3 Tips?

#  Jun 06, 2009 at 4:53 AM
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4 Years 11 Months
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1735
 LandsharK
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LandsharK
 
I need halp with war3


I just got back into it and find that im struggling a bit

Ive watched 1 or 2 replays mainly to see their build orders and what they train/upgrade first

my start seems alright, but i cant seem to get a decent army before they attack me

im playing orc atm

my micro is pretty good for playing on us servers (US west gives the best ping :\ ) but my blademaster (i play orc) still doent seem to do much (even with healing salvs) and in major battles i simply get outnumbered/powered.



so



HALP! what should i focus on and what am i missing?
#  Jun 06, 2009 at 11:49 AM
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 Cold!
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You will probably go 3 or 4 grunt tech build if you're running the cookie cutter strat. The key is to keep pressure on them by harrassing with your Blademaster by finishing their creeps or hitting their workers. You want to keep them down and under strain so attacking you is the last thing on their mind. If you're playing human their peasants are generally open but watch for arcane towers which will burn your mana quickly. Depending on the size of the map humans may also try to play a quick tower push with ivory towers and the like. If you suspect that you should try building a tower or two and hold out until you reach tier 2 for demolishers. The Human vs Orc matchup usually leads the Human player to try a caster spam if they don't tower rush. They tech quickly after 5-6 footmen and churn out a lot of priests and sorceresses. Sorceresses will spam slow on your army because of the archmage's brilliance aura. If not dealt with, slow will usually turn the battle against your favor. Their priests will easily heal any damage your sluggish melee units inflict while their magic damage does bonus. Bloodlust sometimes works but it is a risk because they can easily start building spell breakers along with other casters to steal your bloodlust. This is why you want to tech to tier 2 as soon as you build a few grunts. Right when you hit stronghold you want to build a spirits lodge to start building and upgrading spirit walkers for disenchant. If you survive the caster spam the rest of the game develops differently. Most of the time I see human players with gryphons and knights and the orc using kodos to counter the knights.

When fighting undead you can force them to waste money on a nerubian tower and time by windwalking in and hitting the acolytes around the gold mind while they are gone. Orc vs Undead is basically a free win for the Orc unless you really screw up. If you both use cookie cutter strats Orc will win. They will usually tech to tier 3 as fast as possible while amassing crypt fiends and then pushing and change statues to destroyers. As with any battle, you want a nice amount of raiders. I personally like to play a shadow hunter or tauren chieftan as my second hero upon reaching tier 2. Hex and war stomp can both be used during the battle on the death knight to prevent him from coiling his fiends to full health. Once you get a fiend low use either spell on the death knight and finish the fiend off. They can also be used when the Death Knight is weak to prevent him from using his town portal to flee to his base. If the undead player has burrow make sure to use raider's ensnare on the fiends when they get low so they can't hide. I also usually go for a wyvern spam after I have enough raiders as they will rip through destroyes and round off your melee army nicely. You want to try to harrass his acolytes throughout the game. I have also seen orc players use far seer with feral spirits and run them in to the acolytes as they do normal damage and at level 3 they are invisible.

Orc vs Orc is a pretty stupid match in my opinion. Generally you will go for a quick tech again while skirmishing with the opposing army. I usually go for a wyvern spam to catch them off guard before they can build batriders or a kodo spam to devour all their units (Kodo spam is the most common as they are hard to bring down and orc units cost a lot so devour is even more efficient)

Night elf is usually a quick tech to huntresses. Huntresses will tear through your grunts so you want to once again tech quickly to tier 2 and get raiders for their super effective siege damage and ensnare. Night elf bases are vulnerable at the start so it's probably a good idea to go harrass their wood collectors, just watch out for the Demon Hunter's mana burn. Once they tech they will usually go for a dryad and claw druids, morphing them into bears at tier 3. There's no real sure counter for this, but I've seen raiders to counter dryads, wyverns to counter dryads and hit bears unscratched, and even raiders taurens and kodos.
#  Jun 06, 2009 at 12:10 PM
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 BUICK
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BUICK
 
www.wcreplays.com

All you will ever need, also I'm going to work now but I literally could write a 100,000 page arcticle on WC3 strategy.. been playing since RoC beta almost everyday.

Colds a nice guy, listen to him too.
#  Jun 06, 2009 at 1:58 PM
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4 Years 11 Months
Post Count:
1735
 LandsharK
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LandsharK
 
im pretty good with my blademaster, but i always seem to fall behind in brute force, paticularly in the late game.

im thinking that im mainly gonna try to win early, because as soon as they get tier 3 im screwed so far.


so what would be the best option? harrass with bm and then tech to tier 2 and get raiders or something? just pump out grunts? what races are easiest to rush?
#  Jun 06, 2009 at 2:33 PM
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 Rius
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Rius
 
replayers.com is also a pretty good site to get replays. I basically just watch a TON of  top replays of anyone who plays my race (UD) and see what they do to counter different strats. It's educational and entertaining!
#  Jun 06, 2009 at 5:01 PM
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542
 Cold!
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Honestly you can rush any race I'd say. Although I've never tried it it might work in an orc mirror but I really don't know. Easiest to rush are probably Night Elf and Undead. If you rush Elf they will likely have only archers which are basically fodder for your normal damage grunts and blademaster. They will have to draw on their limited number of moon wells to heal while you have the advantage of salves. The undead also has no easy way to heal, and coil can't target the death knight. If you can hit them before they get a nerubian tower or tech up to tier 2 or 3 you should have a decent chance. Even if a rush fails you may cripple them enough to put yourself ahead.

If you are forced into a tier 3 late game try to forsee it and expand your economy to differerent gold mines. You must also watch your enemy for potential expos as you have the mobility (blademaster) to scout out potential expos going up. When fighting a human an expo is extremely likely and will often be guarded with towers soon after completion if you don't take it down during construction.

I think the most versatile strategy you want is the blademaster 4 grunt tech to tier 2 where you will get raiders and ensnare. Some players also like to upgrade pillage if they plan on attacking but it's purely optional. With raiders in your attack force you can take down buildings fairly quickly with siege damage and your enemy will have a hard time mobilizing their army because if you catch them out you can ensnare their fleeing forces forcing them to waste a portal or give those units up to you.

As for the actual rush, you could try a half rush to put pressure on them and to try and prevent a tech up while they use all their resources on your army. While doing this you would probably want to tech up yourself. If you've successfully pressured them and you reach tier 2 you should get raiders for their strength, probably a second hero, (I prefer Shadow Hunter with serpent wards. Many players underestimate serpent wards but they are cheap, expendable, and you can deploy them in numbers to back up your melee army and any towers you have.) and demolishers as they let you slowly chip away at their base without putting your melee units in range of potential towers.

 Orc is very weak in tier 1 so you don't want to stay there long. If you go for an all out rush I would recommend getting an early war mill and bringing some peons up to build some watch towers by their base. They essentially become time bombs. If you fail an all out rush keep in mind that you will probably be crippled.
#  Jun 06, 2009 at 7:21 PM
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 Echo Mending
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I'd almost say watching your own replays helps more. You should be able to clearly see why you lost each game as it specifically applies to you.
#  Jun 06, 2009 at 7:25 PM
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