ok. so I was looking around and Ricco (post #2) says:
cl_interp_ratio "1"
cl_interp "0.01"
cl_updaterate "101"
cl_cmdrate "101"
These are the settings if you want the lowest possible interp. The lowest a server will let your interp be is 1/updaterate. Most servers force 66 updaterate so you will have .0152 interp, or 15.2 lerp.
so I thought you couldn't put it below 0.0152?
also on this other forum it says
Basics :
rate 70000
cl_cmdrate 66
For projectile weapon class [soldier, demoman, medic ]
cl_updaterate 66
cl_inter 0.016
For hitscan weapons [sniper, scout, engineer, heavy etc]
cl_updaterate 20
cl_interp 0.1
comments? what is the significance of cl_updaterate and is that optimal or is it just a load of nonsense?
thanks for ur post koopa
EDIT/UPDATE:
Ok so what I did was I went into my autoexec.cfg and put in the following commands (the binds worked btw, i just didn't have quotes around the letters although that shouldnt make a difference):
cl_interp_ratio "1"
bind "o" "cl_interp 0.0152"
bind "p" "cl_interp 5"
cl_updaterate "101"
cl_cmdrate "101"
=============
When I went in game, I checked the netgraph and turned on my cl_interp to 0.0152 and the lerp turned orange and was at 15.2 ms. I then put cl_interp at 5 at the shots came out slowly of course, but the lerp turned white and was at 500.0 ms. What does it mean? Is the orange number bad or does that just mean it's low? When my cl_interp was at the default setting of 0.01 it was at 100ms which seems obvious -- the cl_interp will correlate with the lerp. but is that orange number a bad thing? Does anyone know if cl_interp affects ping or should I not worry about that?